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I have been modeling an AT-AT from the Star Wars films, and i decided to texture it and render the final 3d model and composite the render into a background. The aim was to try and achieve as much realism as possible. You can see the final image above. I kept a log of the different segments that i had textured and iv decided to log them in this blog for people to see the process that was involved in producing the image above.
Early models of the AT-AT before texturing.
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I started from the foot upwards, from research i noticed the At-At models seen in the film were very dirty and oily looking. So i decided my at-at would look quite run down and dirty.
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To texture the base of the foot a took the Uv's from Maya and imported them into photoshop. I also added a bump map to the foot to provide extra detail.
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The foot
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I added more dirt to the underside of the ankle section in the 2nd picture, as this is where i thought the dirt would gather on a real at -at.
I then began to create the texture for the arch section joining the ankle with the foot.
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Added rust to the ankle section
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Upper leg section
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Some more detail, i added a bump map to the inner circle section of the upper leg to show possible wear caused by the spinning element resting above.
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Leg without texture
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Leg with texture
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Upper body textures
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Head before texture
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At-At fully textured ready for compositing in photoshop
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To achieve the image above, I re-painted over a still I found from the film for the base of the background. Then using the different options in photoshop I altered the colour and look of the 3d AT-AT so it fitted better in the scene. I also blurred the feet quite a bit and added snowy winds to the areas around the feet. This helped a lot bedding the 3d model into the painted background. Adding a very pale white wind and mist to the body of the at-at and its surroundings also helped it sit in the scene.
I hope you like the final result
Do you have more detailed images?
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